Codea Game – 5
It’s time to work a bit on the “model” for the game. I envision an array of “stories”, each able to answer how long it will take to do it, and how valuable it is. The answers to these questions …
September 11, 2012
Categories:
Articles, Codea, Lua Language, Practices
It’s time to work a bit on the “model” for the game. I envision an array of “stories”, each able to answer how long it will take to do it, and how valuable it is. The answers to these questions …
August 31, 2012
Categories:
Articles, Codea, Lua Language, Practices
Let’s take a look at what we have so far, and see what the code is trying to say. Does it seem like early days for that? Maybe not … why not start thinking right away? :)
-- Game Spike
…
August 23, 2010
At the Agile Developer Skills course at the Raikes School, I commented that we don’t usually test accessors. But we test everything. Is this a contradiction?
August 5, 2010
Jon Bettinger has found a failing test! Excellent!
August 3, 2010
Philip Schwarz provided a nice-looking implementation. Let’s look at it and try to build on his ideas.
August 3, 2010
My critiXXXXX advisors expected a more function-oriented solution. Here’s something a bit better, perhaps …
August 3, 2010
I’ve been working with Scala a bit, just to learn what it is. I’ve found it interesting, if frustrating. Here is a bowling experiment.
March 8, 2010
Categories:
Articles, Practices, XP Magazine
Uncle Bob Martin comments on “Developer Certification WTF?” in a recent blog entry. Let’s talk a bit about developer quality, and some things that are being done about it.
Robert Pirsig’s protagonist “Phaedrus” said “Quality is what you like”. We talk a lot about “value”.
My aim here is to suggest to you that value is what you like.
Are “manual” versus “automated” useful terms? As a matter of fact, yes, they are …
It’s time to tell you a bit about the point of this little game we’re working in.