The NoEstimates Movement
There’s a lot of interesting talk and thinking, going on under the heading of #NoEstimates. I think it’s great, and I’m all for it. To do #NoEstimates, people will need some help …
April 29, 2013
Categories:
Articles
There’s a lot of interesting talk and thinking, going on under the heading of #NoEstimates. I think it’s great, and I’m all for it. To do #NoEstimates, people will need some help …
March 27, 2013
Categories:
Articles, Beyond Agile
Robert Pirsig’s protagonist “Phaedrus” said “Quality is what you like”. We talk a lot about “value”.
My aim here is to suggest to you that value is what you like.
February 25, 2013
Categories:
Articles
Are “manual” versus “automated” useful terms? As a matter of fact, yes, they are …
September 11, 2012
Categories:
Articles, Codea, Lua Language, Practices
It’s time to work a bit on the “model” for the game. I envision an array of “stories”, each able to answer how long it will take to do it, and how valuable it is. The answers to these questions …
September 5, 2012
Categories:
Articles, Codea, Lua Language
It’s time to tell you a bit about the point of this little game we’re working in.
August 31, 2012
Categories:
Articles, Codea, Lua Language, Practices
Let’s take a look at what we have so far, and see what the code is trying to say. Does it seem like early days for that? Maybe not … why not start thinking right away? :)
-- Game Spike
…
August 29, 2012
In this episode, the code tells us to move toward a subordinate drawable object, the Polyline. We listen.
August 25, 2012
Categories:
Articles, Codea, Lua Language
I’m starting to work on an application in Codea, a Lua system for the iPad. Here’s the first spike.
There’s a lot of interesting talk and thinking, going on under the heading of #NoEstimates. I think it’s great, and I’m all for it. To do #NoEstimates, people will need some help …
Robert Pirsig’s protagonist “Phaedrus” said “Quality is what you like”. We talk a lot about “value”.
My aim here is to suggest to you that value is what you like.